Also part of the script is the ability to mirror one side of the locators to the other so you only have to set up half the character.
Other scripts used that I created for this set up is a shelf button to match one controller's attributes to the opposite side's matching controller. As well as another shelf button that flips the pose exactly for all of the controllers to easily flip/mirror positions. For example: Quickly setting up a run/walk cycle, or flipping right/left handedness for say a shooting animation.
The rig itself can be made to fit nearly any biped. It also has functionality built in for adding cape joints, tail joints, robe joints, and hair joints. Weapon attachments can also be used to snap a weapon to the hands or thighs, or able to freely move them around. For example: Dropping a weapon when dying. Removing a weapon from a holster.