Wednesday, August 22, 2012

This was a sci-fi scene I created from provided concept art for an art test. 3 days, 2 1024 textures, and less than 9,000 triangles.




Tuesday, August 21, 2012

This was an oil derrick I made with a 5k triangle budget, and a 2048 texture budget. This took about 3 days to complete and import in to UDK for completion. It is about 20-25 feet tall, and is a pretty large asset.






Tuesday, May 22, 2012

This is a scene I made to resemble Bastion, a great little game. Also, it was good practice to work on a cartoon style environment.


Friday, April 20, 2012

Here are a few screenshots from the work I did at Total Immersion Software. It was primarily for simulator work, and our engine was far from final. Unfortunately, I lost a majority of my screenshots I had, but these were a few I was able to salvage.

3ds Max was used for this project.








Here is a collection of weapons I created for Americas Army 3.0. Many of these can still be found on the official website in the desktop wallpaper section.












And here is a video of all of the weapons I created. No music, just basic turntables.






Mudbox




Mudbox
Here are a few characters I've made for fun. Mudbox and Maya screenshots. Painted using Photoshop and Mudbox.













Maya Wireframe
Maya Wireframe












Maya 
Maya Shaded












Maya

Maya









Maya









Maya

Maya










Maya







Mudbox
Mudbox





















Maya Render

Maya Shaded
Maya Wireframe


Mudbox
Maya Shaded

Mudbox


Maya Normal Map
Maya Wireframe
















Maya Shaded
Mudbox


Maya Wireframe
Maya Normal Map