Thursday, January 2, 2020
Monday, December 16, 2019
Rig I made for Alliance: Heroes of the Spire. I did not do the animation, just the rig. Also shown is the Animation Track Editor I wrote that allows the animator to add the track times and play each one on loop. For every character in our game, there is an Ascended and Unascended (upgraded vs not upgraded) model and rig. We only had the Ascended versions animated, so it was also my job to copy and paste the animations and weights over to the "lower quality" Unascended models/rigs. This also meant a lot of re-weight painting.
Another rig I created for our Co-Op boss. I did not create the animation.
During my time at Rumble, I wrote our animation export pipeline in Python. This included creating an Animation Track Editor that allowed our animators to define animation ranges. The exporter I wrote would use these track times, bake all of the animation in the Maya file, and export out each animation as its own separate file over to Unity. I realize this is now a feature of Maya since 2017, but it wasn't when I wrote this. We still use this process for the next project we're currently working on.
Thursday, December 3, 2015
Also part of the script is the ability to mirror one side of the locators to the other so you only have to set up half the character.
Other scripts used that I created for this set up is a shelf button to match one controller's attributes to the opposite side's matching controller. As well as another shelf button that flips the pose exactly for all of the controllers to easily flip/mirror positions. For example: Quickly setting up a run/walk cycle, or flipping right/left handedness for say a shooting animation.
The rig itself can be made to fit nearly any biped. It also has functionality built in for adding cape joints, tail joints, robe joints, and hair joints. Weapon attachments can also be used to snap a weapon to the hands or thighs, or able to freely move them around. For example: Dropping a weapon when dying. Removing a weapon from a holster.
Sunday, April 21, 2013
Wednesday, August 22, 2012
Tuesday, August 21, 2012
Tuesday, May 22, 2012
Friday, April 20, 2012
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Mudbox |
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Mudbox |
Here are a few characters I've made for fun. Mudbox and Maya screenshots. Painted using Photoshop and Mudbox.
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Maya Wireframe |
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Maya Wireframe |
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Maya |
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Maya Shaded |
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Maya |
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Maya |
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Maya |
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Maya |
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Maya |
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Maya |
Maya Render |
Maya Shaded |
Maya Wireframe |
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Mudbox |
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Maya Shaded |
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Mudbox |
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Maya Normal Map |
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Maya Wireframe |
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Maya Shaded |
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Mudbox |
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Maya Wireframe |
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Maya Normal Map |
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